

Till then I have to collect more resources, if I want to upgrade my sanitarium.Īnd there you have it! That was an interesting point of view, to be sure.Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Hopefully more games will follow this example and find ways to make grinding an interesting part of the game. It’s a brilliant twist that, for me, transformed a boring mechanic into a meaningful process. On one hand if they survive they become tougher, on the other hand their mind slowly slips into madness. The grinding does just that to the characters. The only ones that would accept to fight them should be really toughened and pretty mad warriors. The main bosses of the game are all extremely grotesque and powerful. The resources or the money you collect are valuable in more ways than one.Īpart from all this though, the main reason I love the grinding of Darkest Dungeon is because of the way it fits to the narrative of the game.

If you’re not careful enough you will not be able to even repeat the process (at least with the same roster). No boring grind fest where you just go someplace to kill someone and then repeat.

I like the way a typical run in a dungeon, in order to get resources, might result in the death of some or all your heroes. I’ll assume that you know what Darkest Dungeon is, so I’ll cut to the chase. So, let’s talk about this one time that a game implemented grinding in a meaningful and thoughtful way. Although I loved Pillars, I was frustrated at how the mechanics forced me to do something that seemed at odds with the spirit of the game. These bounties don’t offer a story or anything, they are just mini-bosses that I have to kill in order to level up. So I have to load an older save and tackle some bounties in order to level up my characters. I can’t beat it because my characters aren’t powerful enough. I reached the final boss level for the first time, but guess what. A great game by all accounts and one that I invested at least 80 + hours so far (a number that will go up once I get my hands on the DLC). I think it’s a cheap way to prolong a game’s life and, ultimately, it doesn’t make any sense. Like many people, I hate grinding in video games. In this first post, we have Babis Papadimitriou, who wanted to talk about his experience with Darkest Dungeon‘s grind system and why he considers it superior to other RPGs out there. Here will be featured thoughts from you, the readers, about specific indie games or about indie games in general. Hey all! This is the first post in a new category called Indie Gamers Talk.
